Stories are stories are stories. Good
prevails. Evil falls. Telling your kids 'Cinderella' and seeing the
Disney movie and playing a game where you do puzzles to determine how
much food to cook for the dwarves are not the same thing. Put this
way, it seems obvious, but it's not.
I've often read, on the blog Murderati
among other places, that you can use a movie or play's three-act
structure to think about plotting novels. Yes, maybe you can. And you
can likely see that same three-act structure in books, two. Act one:
set-up. Act two: difficulties upon difficulties. Act three:
Everything-on-the-line success-or-failure and denouement.
But how many times have we adored a
book, gone to theaters, and walked out in a huff? How many times have
we turned to someone and said 'The book's better' and had them
believe it? How many people trust novelized movie adaptations, with
'based on the movie' on the cover? I sure don't. And, to compare and
be fair: I enjoy the Lord of the Rings trilogy movies. The books put
me to sleep.
This is for one very simple reason:
these mediums have very different ways of interacting with the
reader/viewer/player, and cannot be treated the same way.
The Hunger Games, book one/movie one,
came out in theaters/DVD recently this year. The book was told
entirely in first person, and included the heroine's paranoia about
numerous events, her gradual working-out of different points, and her
fears. The movie cannot see into her head, and had it tried, the
effect would have fallen flat. Instead, the movie took advantage of
the fact that the premise revolves around the games being televised,
and-- in vital moments-- cued in commentators, sports-match style. It
cut to a scene of people watching, shouting at the screen. If they'd
tried to put those moments in the book, they would have fallen
through, but they worked. Fans will vary on if the movie truly
measure up, but I enjoyed them both.
The book-to-movie and movie-to-book
controversy has a counterpart: I've never found a book-to-video game
or movie-to-video game I've enjoyed. I think gamers have more
caution, actually, because these knock-off games tend to be
significantly worse than similar games that are not
based on other media. And that has to do largely with the way these
mediums are set up, and how they interact.
Let's
look at plot, just to begin with. We'll give a very basic story
premise: Mike's little sister Lucy goes missing, and his family
recieves an ominous note saying they can
have her if they find her. Mike learns Lucy is being held at the
abandoned house on the edge of town, and sets off to rescue her
alone.
You
can have that plot in a movie, book, or game. Let's settle a few
other things: Mike is 15, Lucy 7. Mike gets in a lot of trouble
trying to invent things, fixed his family's car and toaster at least
three times, and buys Lucy ice-cream every time he aces a test. Lucy
hates dresses, loves playing baseball and hopscotch, and often helps her big brother with his projects. You can put any of these
things in movies, games, or books.
But
how would those books, movies, and games start?
Tell
you what. Next week, instead of a blog entry, I'll post three
openings to that story. One novel, one movie, one game. And when I
do, I hope you'll tell me how you would react to the three examples.
Happy Writing,
-Alaina